Madden Review 21: The Good and the Bad and The Bottom

 Madden Review 21: The Good and the Bad and The Bottom

 Madden Review 21: The Good and the Bad and The Bottom


Madden's pre-release period was 21 events, and that's not necessarily a good thing. I created the #FixMaddenFranchise Initiative, which warms my heart to see so many other people help push that to another level.


There was also a scramble to remove all offensive images associated with the Washington football team from the game. It should have been fun for the team of men and women who drew this responsibility.


The game was also significantly developed during a global pandemic while the first version was also developed on next-generation controllers .


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When I first put my hand on Madden 21, it was full of mistakes and instability. EA informed me that updates will come on August 25 and 28, then a third update on September 3.


Because of this connection, I decided to wait a little before making my final assessments because I wanted to reflect my product grade that most consumers would get.


Having said this, here is good and evil and the result with Madden 21.


More for you.

Madden got 21 historically low review scores;

Madden 21:30 Things You Should Know Before Buying the Game

Madden 21 Correction Notes: Playback Update Addresses Many Problems and Instability

Visuals

Madden 21

Madden 21 Credit: EA

I won't spend much time here because it's very clear that all sports on this generation of controllers have reached their ceilings from a visual point of view. Does Madden 21 look solid?


Yes, that's right, but there's nothing here that would make you totter.


Simulation game


I can hear all the hardcore men and girls saying, "Simulation play in Madden?" don't get me wrong. I know that EA has pushed things a little more towards the Arcade experience, but at this point, there is a goal that is to walk in a fine line that is likely to frustrate the hardcore audience, while raising more demographic choices.


I understand that, but that doesn't mean I agree with the trend - at least not in every case. Let's look deeper.


Good


The gameplay is smoother in almost all aspects. The animation is stronger, and there are not many cases where the engine seems to be confused to get a suitable visual result based on field conditions.

Losing contact and bags is a big win. It's an absolute change game for both sides of the ball. This addition has opened up a whole host of new positions that were not possible before. I've become very familiar with those tired animations where my QB takes a bag even though it feels as if he should have gotten the pass. In defense, the growing number of passes that conflict with the rush provides more opportunities for selection, distractions etc.

Arguably, the new sprinter models are the best motion-related addition to the game. The fact that only some players can make certain moves adds some individuality required. Animation is an amazing spot in most cases.

Nerfed has been running ConvenientLy. They are no longer able to cover as much land as possible.

Stick the defensive line is excellent in terms of concept, but there is a downside I'll discuss a little more below. However, the idea of creating a small game of sorts between a passing striker and an offensive lineman tasked with preventing him is a great idea.

Some people hate the capabilities of X-Factor and Superstar. I admit I was one of them early when they were initially introduced last year. However, EA has found a very good balance and these capabilities are now working to enhance the overall experience during service to separate the best players from the rest.

Bad


Allergies are still out of reach. I shouldn't have to switch settings to carrying the conservative ball just to get NFL players to take better care of the rock -- especially after they've been fumbled a few times. We're not even talking about abusing a quarterback for mobile. I refer to wide receivers and the appearance of jogging routinely coughs the ball. This must be rejected.

The accuracy rate for throwing QBs is supposed to decrease during compression, but I'm not sure if I see it as much as it should. Justin Herbert, a freshman at the Los Angeles Chargers, was scoffed at Keenan Allen on the outer roads with devastating lockers and a back. I wouldn't say this is broken, but it has to be a little bit tougher for guys like Herbert who haven't proven they can make such throws.

As much as i love the line-up mechanic, it's still hard to make linear play a factor in the passing game as it should be. Normally, things materialize so quickly that good QBs will already get the ball out of their hands before you can follow your orders. Thus, the cat-and-mouse battle that you may try to create on the line of melee between a hasty scroll and an offensive line man is often invalidated.

Let's start with The Yard.


The Yard.


The idea of football in the backyard is a good idea. It is an attractive situation with a clear target audience, and it offers a concept. The gameplay is conveniently fun and fun. Every time you play, you'll be prone to see something that makes you want to restart the last part of your game.

Your customization options are just what your doctor requested. Fading into the field with this individual brand makes The Yard look and feel so different from the traditional contest, that's the point.

The link between Madden Mobile is also a smart and interesting touch. Shared inventory across platforms is something I would much like to see with other franchises.

The arena.


There aren't many flaws in The Yard, but what distinguishes it most is its lack of options and general depth. There simply isn't enough to do and control it. Still 6-on-6 with three human players for each side brings a lot of CPU presence in online games. This will feel more vital if the 6-on-6 experience is real.

More customization options will be great, and the ability to play without a helmet may also be attractive.

The situation lacks structure. There are no tournaments or events at the moment, so it's hard to imagine spending a lot of time playing them in their current state. It is in dire need of some layers, and I'm not sure if this will come on this generation of controllers.

The face of excellence


Madden 21

Madden 21 Credit: EA

EA continues to reboot the old Superstar feature and is also trying to integrate the Longshots concept with the experience. As with almost every aspect of this year's game, there are successes and mistakes.


FOTF - Goodness


The concept is strong. Looking back through a documentary style is an approach I wanted to see in other sports video games.

It's good to be able to play on multiple levels (high school, college, NFL, NFL), but even this needs more classes.

The different twists that your career can take over the years offer some freshness, but that's only partly positive. However, I will touch on what I don't like in the next section.

FOTF - Bad


Plot transitions have become increasingly less cinematic later in your career. These filmmakers, though not everyone, are what distinguishes this situation from others. After a while, the importance of changes is underestimated to the point that they lose effect.

The limited college football experience is strange and a bit wasteful. There is currently no college football experience available in the world of sports. This situation was the perfect place to allow you to play during a full college football season with fake schools, and licensed programs in the game were mixed with some legitimacy and atmosphere.

NFL Combine should be more involved, not to mention part of other aspects of the game. It's still just a late idea, while the interview part is receiving a lot of attention.

The construction tool is very limited. I know your player spends most of his time in a helmet, but if EA wants me to connect to the character, you should allow more customization options while giving me more screens and parts without a helmet.

Mute


Madden 21

Madden 21 Credit: EA

EA's cash cow returned in all its glory. Honestly, there's not much new here, but that won't stop the situation from helping EA raise an obscene amount of money again over the next 12 months. Superstar KO is back and no longer a big addition as it was added during the lifecycle of the last version.


Here are the good and bad things about what is new and still missing.


MUT - Good


Power covers are the most important new addition to MUT. EA does a great job balancing its pool mode and making sure that fans who want to mitigate their card-collecting experience somewhere to go to find some resemblance or demand.

MUT - Bad

There is still a lack of customization options for stadiums and uniforms. I'd love to be able to create my own uniforms in Diamond Dynasty and MyTeam from MLB The Show and NBA 2K, and my own arenas at last. Until MUT allows you to create your uniform at least, this will be incomplete in my scorecard.

MLB The Show introduced a Seasons component that blends franchise mode concepts with card collection. This year's version of MUT severely misses this kind of special use concept for friends who want to compete in an organized environment.

Commercial franchise


Madden 21

Madden 21 Credit: EA

Here we are.


Excellence.


It's nothing. What has been "added" is basically a patch from last year, the year before that, the year before that, and ... Well, you get the picture. We still have a lack of immersion in presentation and elements that make the franchise experience unique.


Privilege.


View the first half in funny franchise mode. Literally, almost nothing happens, and this completely ignores the immersion that you should feel in your team's game as well as what happens in the league.

The injury presentation is not geared towards the functional and realistic experience of the status of excellence. We have a very fast diagnosis and there is almost no visible evidence of injuries outside the ball.

Events between weeks don't really exist. Where to celebrate and presentation about player of the week, week games, week plays, etc. Are we still not offering a special weekly show at the franchise?

Access to the Super Bowl is supposed to be rewarding. Unfortunately, the presentation of this huge moment hasn't changed in years.

Many old issues still exist, such as bag totals that are not kept correctly, and a lack of meaningful statistics in team lists.

NFL Combine must play a key role in the franchise, which is basically non-existent.

The presentation of the NFL draft is absolutely appalling. You can't even tell the players who were drafted by other teams until the end of the event.

Free agency has no flavor at all, and it is not exciting to recruit and hire players. These are all very valuable aspects of Offseason, which represents the nucleus of any franchise mode.

The privilege mode desperately needs a calendar that contains events stored on it that help create an experience. For now, this simply does not exist.


However, it should be noted that EA circulated this note to recommit to addressing the concession mode in the post-release update. Maybe that'll come on September 3rd. As follows:


"Madden NFL 21 acts as a true live service and aims to make a meaningful change to the Madden 21 franchise based on community feedback through post-launch support including improvements to the settings, commissioner tools, ai's personnel management, trade logic and more."


We'll see.